tag:blogger.com,1999:blog-7355591096384441394.post908347472608105665..comments2013-10-11T22:57:07.589-07:00Comments on A Psych Student Is You: More RandomnessUnknownnoreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7355591096384441394.post-19623954988715762702013-06-26T12:55:29.813-07:002013-06-26T12:55:29.813-07:00Oh yeah, great example! And to take that further, ...Oh yeah, great example! And to take that further, compare Dominion and Ascension.Natasha Lewis Harringtonhttps://www.blogger.com/profile/14317905414283937138noreply@blogger.comtag:blogger.com,1999:blog-7355591096384441394.post-27513963216777342632013-06-26T12:50:59.686-07:002013-06-26T12:50:59.686-07:00Yeah, that is something I always thought too. I ca...Yeah, that is something I always thought too. I came up with that answer when one of my friends asked me why I prefer say Dominion to Go. The sheer amount of pressure a game like Go produces is insane... It's cool that my pet theory is confirmed by psychological studies.The Mormegilhttps://www.blogger.com/profile/07619503421173447096noreply@blogger.comtag:blogger.com,1999:blog-7355591096384441394.post-53342190734192447882013-06-26T10:42:27.307-07:002013-06-26T10:42:27.307-07:00While it is true that your choices would matter le...While it is true that your choices would matter less and less as you got closer to the bottom in Stacked Deck Magic, I disagree with your projection of how the games would play out. If the person on the play tried to combo out on Turn 1, wouldn't his or her opponent just fill their starting hand with Force of Wills and Mental Missteps? <br /><br />It would become a game that's pretty much all about the "shuffling" and a rock-paper-scissors metagame, but preparations would involve considering a huge amount of branching paths.Natasha Lewis Harringtonhttps://www.blogger.com/profile/14317905414283937138noreply@blogger.comtag:blogger.com,1999:blog-7355591096384441394.post-77271695858210739482013-06-26T06:56:09.300-07:002013-06-26T06:56:09.300-07:00IMHO the main issue with MTG with regard to random...IMHO the main issue with MTG with regard to randomness is not the fact of having to react to something unpredictable, it's more the fact that winning or losing depends so much on your draw. How many times did you ever play a match that was unwinnable because of a crappy draw on your part, or a nut draw on the opponent's part. No matter how you design your deck, you will always have bad draws that are much MUCH worse than your best draws. <br /><br />Besides, randomness has not much to do with the branching factor of a game. Here's a purely deterministic casual constructed format. I call it Stacked Deck Magic. It is a format in which instead of shuffling decks and getting them cut by the opponent, you get to put them in whatever order suits the player (the order being known only by the player). Cards which flip coins are banned (so are cards which would be broken in the case of stacking rather than shuffling, such as Unexpected Results), cards which say discard/reveal cards at random disregard this "at ramdom" qualifier. Do you have that many more choices in such a game. During "shuffling", yes, but most of the choices do not matter much (should I put this card on the bottom or next to the bottom). Obviously, such a game would be broken (everybody would combo out at turn 1 - at least in legacy).Nabil Stendardohttps://www.blogger.com/profile/16003612249425559540noreply@blogger.com